We answered the Call to Adventure!

Storytelling games are usually pretty hit-or-miss with not a lot falling in between those two points for most people. None of that changes with Call to Adventure. We found it to be very fun and look forward to multiple plays yet. 

Like most story telling games its lighter on strategy but there is a lot more player-directed action than most storytelling games, to the point the storytelling takes a back seat to the lighter game play.

Island of El Dorado got tabled recently and here is the results. As you can see its a absolutely *gorgeous* game. The component quality is second to none. Every thing printed is on linen stock. Everything has weight and a solid feel. The classical art design is pure beauty to behold.

Pure Euro mechanics. There are dice to roll but using the variant for choosing die sides eliminates most of the luck save for the die rolls for combat, which use D6’s with blanks, 1’s and 2’s as results so those are also mitigated pretty well.

We played with 2 players and the experience will change drastically with the player count but it will work well with any number 2-4.


Its not new, but its a favorite of ours. Its been a while since we played so we re-played scenario 1 and built us a huge signal fire and got rescued. This is the first printing with the expansion and that left us wondering how the 2nd printing compared. We know the box is different so there are probably other changes as well…

Its a tough game, but its one of those games that’s so fun you don’t mind losing. Now that we refreshed it in our minds we’ll probably play it a bunch over the next month or so going through all the scenarios.