We know we’re late to the party with Everdell, but we’ve had it since its release. Its a wonderful and beautiful game. And fun. “Enchanting” isn’t too strong a word to describe it. Its an instant hit and likable at first play being accessible with a shallow learning curve yet intriguing due to the sheer number of possibilities it presents.

That said it seems oddly enough that it might be too “soft” to end up being an evergreen title. Only time will tell but we’ll play it a bunch more for sure.


Got some new games to check out! Only played Heroes of Land, Air, and Sea so far and it was pretty well done. Most 4x games pretty much are the same affair and take some time to play but this felt that same as most 4x games but was way more elegant that the ones we’ve played. It felt a lot like the original Warcraft: Humans vs Orcs PC game which started the crazy way back when even though the mechanics are not similar at all. Worth a look if you are into 4x games.

We will get to the others shortly!

Another Midwest Gaming Classic has come and gone and we did not take nearly enough pictures as this one was the busiest one yet. We entertained countless attendees of the 10-12k who stopped by to chat and play board games as well as video and console games, and pinball machines.

Talked to lots of celebrities, saw lots of cool cosplay, and did lots of unique things that only can happen at a show like this.
Our “Publisher’s Row” got lots of attention and we directed lots of interested gamers to the retail vendors to buy the games they were interested in.

Island of El Dorado got tabled recently and here is the results. As you can see its a absolutely *gorgeous* game. The component quality is second to none. Every thing printed is on linen stock. Everything has weight and a solid feel. The classical art design is pure beauty to behold.

Pure Euro mechanics. There are dice to roll but using the variant for choosing die sides eliminates most of the luck save for the die rolls for combat, which use D6’s with blanks, 1’s and 2’s as results so those are also mitigated pretty well.

We played with 2 players and the experience will change drastically with the player count but it will work well with any number 2-4.