Dual Powers Revolution 1917

At Nexus Game Fair we received a copy of Dual Powers by Thunderworks Games. We’re fans of Twilight Struggle so we were excited when we heard this described as a lighter version of that title.

We’d say that is a fair assessment but your mileage may vary. Twilight Struggle is a fantastic game with great depth and trying to make a lite-version that still feels the same as the full-bodied version must have been no small task.

While we won’t disagree with the comparisons being made to this and Twilight Struggle, with the theme being so strong an indicator, we actually likened this more to a “2 de Mayo on steroids” instead. And with 2 de Mayo one of our favorite 2-player games that is not a bad thing. And let’s face it; getting Twilight Struggle tabled can be a task in itself. Dual Powers fill the space between the Mexican Revolution and the Cold War nicely.

Pioneer Days

We recently got a care package from Tasty Minstrel Games and the first game we tabled was Pioneer Days. Up until recently we don’t know why we have not heard much about it because if you are looking for a family-friendly game for family-friendly play, it doesn’t get a better fit than this.

Lighter game play that is a combination of dice drafting, action selection, and push-your-luck/risk management is wrapped up in great art, nice components, and not-too-long play times.

So if you need a nice filler between your heavy game sessions or all you play is lighter games Pioneer Days should fit nicely in most game collections.

U-Boot Surfaces!

It seems its feast of famine with Kickstarters being delivered. Here is a few pics of U-Boot, the WWII submarine simulation which was just delivered the day after Batman Gotham Chronicles. Now to try to get the both tabled by the end of the week…

LOTR Journeys in Middle Earth

So Descent meets Mansions of Madness Second Edition meets Lord of the Rings? Yeah, it was pre-ordered!

The special edition mats did not arrive yet but the game is here and tabled.

It looks a little sparse setup, truth be had. That said it plays so well that its glorious.

Fantasy Flight really knows what they are doing when they set out to craft clever little new mechanics to add to games to make them slightly different.

The management mechanics to this look like Mansions of Madness as a casual glance but they are much different and more elegant. Diceless combat is the first big difference, for example. The way abilities and test are more congruent in this one as well as the over-all predictability really makes for a less random experience.

At the end of the day its still a Fantasy Flight release so its still not going to impress or not annoy Euro purists, but that is totally fine by most fans of these kind of games. I don’t know it it will totally fire Mansions of Madness but it if Fantasy Flight Games expands this one like they do everything like it I can see taking up huge chunks of table time leaving a lot less for things similar to it.