Components: Stand issue components that you’d expect from a major publisher. Nice art that fits the theme.

Game Setup: Setup wasn’t hard and took about 10 minutes. Rules were clear.

Mechanics: Resource management, hand management, area control, Rondell.

Game Play: Manipulate the dual Rondells to maximize your worker placement and resource collection.

Last Word: Pretty standard medium-weight Euro fare. Everything worked fine and its a solid design. That said it fell kinda flat over here and really did not move us. Again, its a perfectly fine design and I can see how people like it. In fact, we did like it fine enough. It just did not set itself apart from the 1000’s of other games we already own in this category. Not sure it will see the table again. YMMV on this one.

Click the MilCoG logo in the upper-left corner to go home…

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