Components: Wonderful component quality. The metal coins are not flat but rather pillow-like with strong relief on them.

Game Setup: A few minutes is all it takes to setup Roam.

Mechanics: Set collection, risk management, variable powers, resource management, but mostly area control.

Game Play: Simple and light game play. Choose a character and use their placement “power” to lay down tiles in an attempt to control a card and claim it when it is completed. Claimed card yield new characters, players can use on their turns.

Last Word: Roam is a layered abstract game with a pasted on theme. It does what it is supposed to do and doesn’t over-stay its welcome but its also not very satisfying either. That said we liked it better than Splendor or the line of Century games.

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