Components: Wonderful component quality. The metal coins are not flat but rather pillow-like with strong relief on them.

Game Setup: A few minutes is all it takes to setup Roam.

Mechanics: Set collection, risk management, variable powers, resource management, but mostly area control.

Game Play: Simple and light game play. Choose a character and use their placement “power” to lay down tiles in an attempt to control a card and claim it when it is completed. Claimed card yield new characters, players can use on their turns.

Last Word: Roam is a layered abstract game with a pasted on theme. It does what it is supposed to do and doesn’t over-stay its welcome but its also not very satisfying either. That said we liked it better than Splendor or the line of Century games.

Click the MilCoG logo in the upper-left corner to go home…

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